public class GBAA extends Object
Modifier and Type | Field and Description |
---|---|
int |
MODE |
processing.core.PApplet |
papplet |
processing.opengl.PGraphics3D |
pg_edges |
DwSceneDisplay |
scene_display |
DwGeometryShader |
shader_edges |
DwGLSLProgram |
shader_edges1 |
DwGLSLProgram |
shader_gbaa |
Constructor and Description |
---|
GBAA(DwPixelFlow context,
DwSceneDisplay scene_display) |
Modifier and Type | Method and Description |
---|---|
void |
apply(processing.opengl.PGraphics3D src,
processing.opengl.PGraphics3D dst) |
void |
resize(int w,
int h) |
public processing.core.PApplet papplet
public processing.opengl.PGraphics3D pg_edges
public DwSceneDisplay scene_display
public DwGeometryShader shader_edges
public DwGLSLProgram shader_edges1
public DwGLSLProgram shader_gbaa
public int MODE
public GBAA(DwPixelFlow context, DwSceneDisplay scene_display)
Processing library PixelFlow by Thomas Diewald. (c) 2017