public static class DwGLSLShader.GLSLDefine extends Object
String
get()
getValue()
void
print()
setValue(String value)
toString()
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
public void setValue(String value)
public String getValue()
public void print()
public String get()
public String toString()
toString
Object
Processing library PixelFlow by Thomas Diewald. (c) 2017