public class DwGLTextureUtils extends Object
Constructor and Description |
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DwGLTextureUtils() |
Modifier and Type | Method and Description |
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static void |
changeShadowTextureFormat(processing.opengl.PGraphicsOpenGL pg,
int internal_format,
int format,
int type) |
static void |
changeTextureFormat(processing.opengl.PGraphicsOpenGL pg,
int internal_format,
int format,
int type) |
static void |
copyMatrices(processing.opengl.PGraphics3D src,
processing.opengl.PGraphics3D dst) |
static void |
generateMipMaps(DwPixelFlow context,
processing.opengl.PGraphicsOpenGL pg) |
static void |
setLookAt(processing.opengl.PGraphics3D dst,
float[] eye,
float[] center,
float[] up) |
static void |
setLookAt(processing.opengl.PGraphics3D dst,
processing.core.PVector eye,
processing.core.PVector center,
processing.core.PVector up) |
static void |
swap(processing.core.PGraphics[] pg) |
public static void changeTextureFormat(processing.opengl.PGraphicsOpenGL pg, int internal_format, int format, int type)
public static void changeShadowTextureFormat(processing.opengl.PGraphicsOpenGL pg, int internal_format, int format, int type)
public static void generateMipMaps(DwPixelFlow context, processing.opengl.PGraphicsOpenGL pg)
public static void copyMatrices(processing.opengl.PGraphics3D src, processing.opengl.PGraphics3D dst)
public static void setLookAt(processing.opengl.PGraphics3D dst, float[] eye, float[] center, float[] up)
public static void setLookAt(processing.opengl.PGraphics3D dst, processing.core.PVector eye, processing.core.PVector center, processing.core.PVector up)
public static void swap(processing.core.PGraphics[] pg)
Processing library PixelFlow by Thomas Diewald. (c) 2017