public class DwDisplayUtils extends Object
| Constructor and Description |
|---|
DwDisplayUtils() |
| Modifier and Type | Method and Description |
|---|---|
static void |
line(processing.core.PGraphics pg,
DwParticle3D v0,
DwParticle3D v1) |
static void |
line(processing.core.PGraphics pg,
float[] v0,
float[] v1) |
static void |
line(processing.core.PShape pg,
DwParticle3D v0,
DwParticle3D v1) |
static void |
line(processing.core.PShape pg,
float[] v0,
float[] v1) |
static void |
normal(processing.core.PGraphics pg,
DwParticle3D v0,
float[] n,
float len) |
static void |
normal(processing.core.PGraphics pg,
float[] v0,
float[] n,
float len) |
static void |
vertex(processing.core.PGraphics pg,
DwParticle3D v0) |
static void |
vertex(processing.core.PGraphics pg,
DwParticle3D v0,
float[] t0) |
static void |
vertex(processing.core.PGraphics pg,
float[] v0) |
static void |
vertex(processing.core.PGraphics pg,
float[] v0,
float[] t0) |
static void |
vertex(processing.core.PShape pg,
DwParticle3D v0) |
static void |
vertex(processing.core.PShape pg,
DwParticle3D v0,
float[] t0) |
static void |
vertex(processing.core.PShape pg,
float[] v0) |
static void |
vertex(processing.core.PShape pg,
float[] v0,
float[] t0) |
public static final void line(processing.core.PShape pg,
DwParticle3D v0,
DwParticle3D v1)
public static final void line(processing.core.PShape pg,
float[] v0,
float[] v1)
public static final void line(processing.core.PGraphics pg,
DwParticle3D v0,
DwParticle3D v1)
public static final void line(processing.core.PGraphics pg,
float[] v0,
float[] v1)
public static final void normal(processing.core.PGraphics pg,
DwParticle3D v0,
float[] n,
float len)
public static final void normal(processing.core.PGraphics pg,
float[] v0,
float[] n,
float len)
public static final void vertex(processing.core.PGraphics pg,
DwParticle3D v0)
public static final void vertex(processing.core.PGraphics pg,
float[] v0)
public static final void vertex(processing.core.PGraphics pg,
DwParticle3D v0,
float[] t0)
public static final void vertex(processing.core.PGraphics pg,
float[] v0,
float[] t0)
public static final void vertex(processing.core.PShape pg,
DwParticle3D v0)
public static final void vertex(processing.core.PShape pg,
float[] v0)
public static final void vertex(processing.core.PShape pg,
DwParticle3D v0,
float[] t0)
public static final void vertex(processing.core.PShape pg,
float[] v0,
float[] t0)
Processing library PixelFlow by Thomas Diewald. (c) 2017