public class DwDisplayUtils extends Object
Constructor and Description |
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DwDisplayUtils() |
Modifier and Type | Method and Description |
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static void |
line(processing.core.PGraphics pg,
DwParticle3D v0,
DwParticle3D v1) |
static void |
line(processing.core.PGraphics pg,
float[] v0,
float[] v1) |
static void |
line(processing.core.PShape pg,
DwParticle3D v0,
DwParticle3D v1) |
static void |
line(processing.core.PShape pg,
float[] v0,
float[] v1) |
static void |
normal(processing.core.PGraphics pg,
DwParticle3D v0,
float[] n,
float len) |
static void |
normal(processing.core.PGraphics pg,
float[] v0,
float[] n,
float len) |
static void |
vertex(processing.core.PGraphics pg,
DwParticle3D v0) |
static void |
vertex(processing.core.PGraphics pg,
DwParticle3D v0,
float[] t0) |
static void |
vertex(processing.core.PGraphics pg,
float[] v0) |
static void |
vertex(processing.core.PGraphics pg,
float[] v0,
float[] t0) |
static void |
vertex(processing.core.PShape pg,
DwParticle3D v0) |
static void |
vertex(processing.core.PShape pg,
DwParticle3D v0,
float[] t0) |
static void |
vertex(processing.core.PShape pg,
float[] v0) |
static void |
vertex(processing.core.PShape pg,
float[] v0,
float[] t0) |
public static final void line(processing.core.PShape pg, DwParticle3D v0, DwParticle3D v1)
public static final void line(processing.core.PShape pg, float[] v0, float[] v1)
public static final void line(processing.core.PGraphics pg, DwParticle3D v0, DwParticle3D v1)
public static final void line(processing.core.PGraphics pg, float[] v0, float[] v1)
public static final void normal(processing.core.PGraphics pg, DwParticle3D v0, float[] n, float len)
public static final void normal(processing.core.PGraphics pg, float[] v0, float[] n, float len)
public static final void vertex(processing.core.PGraphics pg, DwParticle3D v0)
public static final void vertex(processing.core.PGraphics pg, float[] v0)
public static final void vertex(processing.core.PGraphics pg, DwParticle3D v0, float[] t0)
public static final void vertex(processing.core.PGraphics pg, float[] v0, float[] t0)
public static final void vertex(processing.core.PShape pg, DwParticle3D v0)
public static final void vertex(processing.core.PShape pg, float[] v0)
public static final void vertex(processing.core.PShape pg, DwParticle3D v0, float[] t0)
public static final void vertex(processing.core.PShape pg, float[] v0, float[] t0)
Processing library PixelFlow by Thomas Diewald. (c) 2017