public class DwFoldingSoftBody.FoldingParticle3D extends DwParticle3D
DwParticle.Paramax, ay, az, cx, cy, cz, px, py, pzall_springs_deactivated, collision_count, collision_group, enable_collisions, enable_forces, enable_springs, idx, mass, MAX_RAD, rad, rad_collision, spring_count, springs| Constructor and Description |
|---|
FoldingParticle3D(int idx,
float[] v,
float rad) |
FoldingParticle3D(int idx,
float x,
float y,
float z,
float rad) |
| Modifier and Type | Method and Description |
|---|---|
void |
updateShapeColor() |
addForce, addGravity, afterCollision, beforeCollision, crossAccum, crossAccum, crossAccumNormalized, dot, getVelocity, magSq, moveTo, normalize, setPosition, setShape, update, updateBounds, updateCollision, updatePosition, updateShapePosition, x, y, zaddSpring, enable, enableAllSprings, enableCollisions, enableForces, enableSprings, getCollisionCount, rad, radCollision, resetCollisionPtr, setCollisionGroup, setColor, setMass, setParamByRef, setRadius, setRadiusCollision, updateShapepublic FoldingParticle3D(int idx,
float[] v,
float rad)
public FoldingParticle3D(int idx,
float x,
float y,
float z,
float rad)
public void updateShapeColor()
updateShapeColor in class DwParticleProcessing library PixelFlow by Thomas Diewald. (c) 2017