public class DwFoldingSoftBody.FoldingParticle3D extends DwParticle3D
DwParticle.Param
ax, ay, az, cx, cy, cz, px, py, pz
all_springs_deactivated, collision_count, collision_group, enable_collisions, enable_forces, enable_springs, idx, mass, MAX_RAD, rad, rad_collision, spring_count, springs
Constructor and Description |
---|
FoldingParticle3D(int idx,
float[] v,
float rad) |
FoldingParticle3D(int idx,
float x,
float y,
float z,
float rad) |
Modifier and Type | Method and Description |
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void |
updateShapeColor() |
addForce, addGravity, afterCollision, beforeCollision, crossAccum, crossAccum, crossAccumNormalized, dot, getVelocity, magSq, moveTo, normalize, setPosition, setShape, update, updateBounds, updateCollision, updatePosition, updateShapePosition, x, y, z
addSpring, enable, enableAllSprings, enableCollisions, enableForces, enableSprings, getCollisionCount, rad, radCollision, resetCollisionPtr, setCollisionGroup, setColor, setMass, setParamByRef, setRadius, setRadiusCollision, updateShape
public FoldingParticle3D(int idx, float[] v, float rad)
public FoldingParticle3D(int idx, float x, float y, float z, float rad)
public void updateShapeColor()
updateShapeColor
in class DwParticle
Processing library PixelFlow by Thomas Diewald. (c) 2017